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LK 102
They never knew what hit them: game technology unleashed in health care
LK 102
They never knew what hit them: game technology unleashed in health care
It’s widely known that, statistically, a surgeon’s first 100 high-risk surgical procedures will have far worse outcomes than their next 100 will.Virtual surgical simulation. It’s the key to solving... Read more


It’s widely known that, statistically, a surgeon’s first 100 high-risk surgical procedures will have far worse outcomes than their next 100 will.

Virtual surgical simulation. It’s the key to solving this problem. Surgical simulation can drastically reduce risk, save lives and better the quality of care that physicians are able to provide their patients. We live in a day and age of technology, yet a new generation of physicians continues to be frustrated with surgical simulation that remains decades behind in terms of state-of-the-art entertainment.

An even larger concern is that outmoded design, distribution and business models make high-end medical simulation inaccessible to a large percentage of physicians across the world.

To train, practice a new procedure or refine technique, today’s surgeons need to travel, often several hours, to a surgical simulation center. Beyond just the physical location, these centers also cost tens of millions of dollars to build and maintain, and they’re stocked with physical simulators that cost hundreds of thousands of dollars.

In a way, surgical simulation is not unlike the video games of the early 1980s. To play Pac-Man three decades ago, a gamer would grab his/her roll of quarters and bike across town to the arcade, where the high cost of arcade machines and maintenance kept video game entertainment locked in a dedicated building. Today, video arcades are a remnant of the past. A billion gamers now play on the device in their pocket.

Video game technology is light years ahead from where it started. Yet surgical simulation centers remain stuck – spiriting physicians away from patient care and locking virtual training in an often difficult-to-access global ecosystem that simply can’t scale to the millions of physicians graduating into practice.

Inaccessible. Cost prohibitive. Unscalable. That’s the surgical simulation of our time. But in 2015, a team of renowned game designers, Emmy-award winning engineers, and LucasFilm-trained artists set out to unleash the world of video games into medicine unlike anything that’s ever been seen before.

Advanced simulators built on video game technologies have quietly rallied audiences of hundreds of thousands of medical practitioners while demonstrating marked improved performance in efficacy studies. All of the sudden, there’s this possibility. What if, through advanced simulation using video game technology, we can substantially shift how physicians are able to approach medicine?

By unleashing the technologies and design methodologies from the video games industry, game designers are radically reducing risk while changing the way surgeons worldwide stay up-to-speed with the latest progress in their field. Any place, any time, any physician.

Sam is the founder and CEO of Level EX – a technology company that is unleashing the latest visual effects from the gaming and entertainment industry into the field of medicine, creating a-first-of-its-kind virtual surgery mobile technology that helps physicians master critical surgical skills. Prior to Level EX, Sam was the CEO of the leading independent game publisher in Hollywood, which was acquired by Playtech (PTEC) in 2016. Under his leadership, the company created award-winning mobile games for millions of players based on popular films, including The Hunger Games and Mission: Impossible. Earlier in his career, Sam managed the DirectX game technology team at Microsoft and accepted a Technical Emmy for their contribution to the state of the art in interactive entertainment. Sam established his roots at LucasArts working on cutting-edge games for Star Wars films. With Level EX, Sam has united a team of world-renowned game designers, software engineers, and 3D animators to work side-by-side with expert surgeons and top digital health executives.

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